27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"IVSmoke|Appearance")
28 FLinearColor SmokeColor = FLinearColor(0.8f, 0.8f, 0.8f, 1.0f);
31 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "
IVSmoke|Appearance", meta = (ClampMin = "0.0", ClampMax = "1.0"))
32 float SmokeAbsorption = 0.1f;
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "
IVSmoke|Appearance", meta = (ClampMin = "0.0", ClampMax = "10.0"))
36 float VolumeDensity = 1.0f;
42 virtual FPrimaryAssetId GetPrimaryAssetId()
const override
44 return FPrimaryAssetId(TEXT(
"IVSmokeSmokePreset"), GetFName());