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IVSmoke 1.0
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#include <IVSmokeSmokePreset.h>


Public Member Functions | |
| virtual FPrimaryAssetId | GetPrimaryAssetId () const override |
Public Attributes | |
| FLinearColor | SmokeColor = FLinearColor(0.8f, 0.8f, 0.8f, 1.0f) |
| float | SmokeAbsorption = 0.1f |
| float | VolumeDensity = 1.0f |
Per-volume smoke appearance preset. Controls visual properties that can vary between individual smoke volumes.
For global rendering settings (noise, ray marching, scattering, etc.), see UIVSmokeSettings in Project Settings > Plugins > IVSmoke.
Definition at line 17 of file IVSmokeSmokePreset.h.
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inlineoverridevirtual |
Definition at line 42 of file IVSmokeSmokePreset.h.
| float UIVSmokeSmokePreset::SmokeAbsorption = 0.1f |
Light absorption coefficient. Higher = denser, more opaque smoke.
Definition at line 32 of file IVSmokeSmokePreset.h.
| FLinearColor UIVSmokeSmokePreset::SmokeColor = FLinearColor(0.8f, 0.8f, 0.8f, 1.0f) |
Base color of the smoke.
Definition at line 28 of file IVSmokeSmokePreset.h.
| float UIVSmokeSmokePreset::VolumeDensity = 1.0f |
Base density multiplier for this volume.
Definition at line 36 of file IVSmokeSmokePreset.h.