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IVSmoke 1.0
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#include <IVSmokeRenderer.h>

Public Member Functions | |
| FPerWorldData (const FPerWorldData &)=delete | |
| FPerWorldData & | operator= (const FPerWorldData &)=delete |
| FPerWorldData (FPerWorldData &&)=delete | |
| FPerWorldData & | operator= (FPerWorldData &&)=delete |
| void | Reset () |
| void | CleanupCSM () |
Public Attributes | |
| FIVSmokePackedRenderData | CachedRenderData |
| FIVSmokePackedRenderData | GameThreadCachedRenderData |
| TUniquePtr< FIVSmokeCSMRenderer > | CSMRenderer |
| TUniquePtr< FIVSmokeVSMProcessor > | VSMProcessor |
| uint32 | LastCSMUpdateFrameNumber = 0 |
| uint32 | LastVSMProcessFrameNumber = 0 |
| bool | bServerTimeSynced = false |
| float | ServerTimeOffset = 0.f |
| uint32 | LastPreparedFrameNumber = 0 |
Per-World rendering data and resources. Each UWorld (Editor, PIE, Standalone) has its own instance.
This enables simultaneous rendering of multiple worlds without data conflicts. Owned by FIVSmokeRenderer::WorldDataMap.
LIFECYCLE:
THREAD SAFETY:
Definition at line 197 of file IVSmokeRenderer.h.
| FPerWorldData::~FPerWorldData | ( | ) |
Definition at line 104 of file IVSmokeRenderer.cpp.
| void FPerWorldData::CleanupCSM | ( | ) |
Cleanup CSM resources. Must be called before destruction. Defined in cpp file.
Definition at line 110 of file IVSmokeRenderer.cpp.
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inline |
Reset all data to initial state. Does NOT cleanup CSM (call CleanupCSM separately).
Definition at line 236 of file IVSmokeRenderer.h.
| bool FPerWorldData::bServerTimeSynced = false |
True if server time offset has been initialized for this World.
Definition at line 227 of file IVSmokeRenderer.h.
| FIVSmokePackedRenderData FPerWorldData::CachedRenderData |
Cached render data for Render Thread. Set via SetCachedRenderData from ENQUEUE_RENDER_COMMAND.
Definition at line 209 of file IVSmokeRenderer.h.
| TUniquePtr<FIVSmokeCSMRenderer> FPerWorldData::CSMRenderer |
CSM renderer for external shadowing (per-world).
Definition at line 215 of file IVSmokeRenderer.h.
| FIVSmokePackedRenderData FPerWorldData::GameThreadCachedRenderData |
Cached render data for Game Thread. Used for frame deduplication when multiple ViewFamilies exist.
Definition at line 212 of file IVSmokeRenderer.h.
| uint32 FPerWorldData::LastCSMUpdateFrameNumber = 0 |
Frame number when CSM was last updated (prevents multiple updates per frame).
Definition at line 221 of file IVSmokeRenderer.h.
| uint32 FPerWorldData::LastPreparedFrameNumber = 0 |
Frame number when PrepareRenderData was last called (prevents duplicate calls per frame).
Definition at line 233 of file IVSmokeRenderer.h.
| uint32 FPerWorldData::LastVSMProcessFrameNumber = 0 |
Frame number when VSM was last processed (prevents duplicate processing per view).
Definition at line 224 of file IVSmokeRenderer.h.
| float FPerWorldData::ServerTimeOffset = 0.f |
Server time offset for animation sync. (ServerTime = LocalTime + Offset)
Definition at line 230 of file IVSmokeRenderer.h.
| TUniquePtr<FIVSmokeVSMProcessor> FPerWorldData::VSMProcessor |
VSM processor for variance shadow mapping (per-world).
Definition at line 218 of file IVSmokeRenderer.h.