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IVSmoke 1.0
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#include <IVSmokeRenderer.h>

Public Member Functions | |
| void | Reset () |
Public Attributes | |
| TArray< float > | PackedVoxelBirthTimes |
| TArray< float > | PackedVoxelDeathTimes |
| TArray< FIVSmokeVolumeGPUData > | VolumeDataArray |
| FIntVector | VoxelResolution = FIntVector::ZeroValue |
| FIntVector | HoleResolution = FIntVector::ZeroValue |
| int32 | VolumeCount = 0 |
| int32 | MaxSteps = 128 |
| float | GlobalAbsorption = 0.1f |
| float | SmokeSize = 128.0f |
| float | SmokeDensityFalloff = 0.2f |
| FVector | WindDirection = FVector(0.01f, 0.02f, 0.1f) |
| float | VolumeRangeOffset = 0.1f |
| float | VolumeEdgeNoiseFadeOffset = 0.04f |
| float | VolumeEdgeFadeSharpness = 3.5f |
| bool | bEnableScattering = true |
| float | ScatterScale = 0.5f |
| float | ScatteringAnisotropy = 0.5f |
| FVector | LightDirection = FVector(0.2f, 0.1f, 0.9f) |
| FLinearColor | LightColor = FLinearColor::White |
| float | LightIntensity = 1.0f |
| bool | bEnableSelfShadowing = true |
| int32 | LightMarchingSteps = 6 |
| float | LightMarchingDistance = 0.0f |
| float | LightMarchingExpFactor = 2.0f |
| float | ShadowAmbient = 0.2f |
| int32 | NumCascades = 0 |
| TArray< FMatrix > | CSMViewProjectionMatrices |
| TArray< float > | CSMSplitDistances |
| TArray< FVector > | CSMLightCameraPositions |
| TArray< FVector > | CSMLightCameraForwards |
| float | CascadeBlendRange = 0.1f |
| float | ShadowDepthBias = 1.0f |
| float | ExternalShadowAmbient = 0.3f |
| bool | bEnableVSM = true |
| float | VSMMinVariance = 0.0001f |
| float | VSMLightBleedingReduction = 0.2f |
| FVector | CSMMainCameraPosition = FVector::ZeroVector |
| bool | bIsValid = false |
| float | GameTime = 0.0f |
| int | UpSampleFilterType = 2 |
| float | SharpenStrength = 0.0f |
| float | BlurStrength = 0.4f |
| TArray< FTextureRHIRef > | HoleTextures |
| TArray< FIntVector > | HoleTextureSizes |
| TArray< FTextureRHIRef > | CSMDepthTextures |
| TArray< FTextureRHIRef > | CSMVSMTextures |
| UMaterialInterface * | SmokeVisualMaterial = nullptr |
Packed render data for all smoke volumes. Created on Game Thread, consumed on Render Thread. Contains all data needed for rendering without accessing Volume actors.
THREAD SAFETY:
DATA SAFETY WARNING: Some fields are REFERENCE-BASED and tied to UObject lifetime. See comments below for dangerous vs safe fields.
Definition at line 62 of file IVSmokeRenderer.h.
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inline |
Reset to invalid state
Definition at line 157 of file IVSmokeRenderer.h.
| bool FIVSmokePackedRenderData::bEnableScattering = true |
Scattering parameters
Definition at line 93 of file IVSmokeRenderer.h.
| bool FIVSmokePackedRenderData::bEnableSelfShadowing = true |
Self-shadowing parameters
Definition at line 101 of file IVSmokeRenderer.h.
| bool FIVSmokePackedRenderData::bEnableVSM = true |
VSM parameters
Definition at line 119 of file IVSmokeRenderer.h.
| bool FIVSmokePackedRenderData::bIsValid = false |
Validity flag
Definition at line 127 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::BlurStrength = 0.4f |
Definition at line 135 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::CascadeBlendRange = 0.1f |
Definition at line 114 of file IVSmokeRenderer.h.
| TArray<FTextureRHIRef> FIVSmokePackedRenderData::CSMDepthTextures |
CSM Texture references - owned by FIVSmokeCSMRenderer (per-world)
Definition at line 148 of file IVSmokeRenderer.h.
| TArray<FVector> FIVSmokePackedRenderData::CSMLightCameraForwards |
Definition at line 113 of file IVSmokeRenderer.h.
| TArray<FVector> FIVSmokePackedRenderData::CSMLightCameraPositions |
Definition at line 112 of file IVSmokeRenderer.h.
| FVector FIVSmokePackedRenderData::CSMMainCameraPosition = FVector::ZeroVector |
Main camera position for CSM (must match what CSMRenderer used)
Definition at line 124 of file IVSmokeRenderer.h.
| TArray<float> FIVSmokePackedRenderData::CSMSplitDistances |
Definition at line 111 of file IVSmokeRenderer.h.
| TArray<FMatrix> FIVSmokePackedRenderData::CSMViewProjectionMatrices |
Definition at line 110 of file IVSmokeRenderer.h.
| TArray<FTextureRHIRef> FIVSmokePackedRenderData::CSMVSMTextures |
Definition at line 149 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::ExternalShadowAmbient = 0.3f |
Definition at line 116 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::GameTime = 0.0f |
Game World Time
Definition at line 130 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::GlobalAbsorption = 0.1f |
Definition at line 84 of file IVSmokeRenderer.h.
| FIntVector FIVSmokePackedRenderData::HoleResolution = FIntVector::ZeroValue |
Definition at line 79 of file IVSmokeRenderer.h.
| TArray<FTextureRHIRef> FIVSmokePackedRenderData::HoleTextures |
Hole Texture references - owned by UIVSmokeHoleGeneratorComponent
Definition at line 144 of file IVSmokeRenderer.h.
| TArray<FIntVector> FIVSmokePackedRenderData::HoleTextureSizes |
Definition at line 145 of file IVSmokeRenderer.h.
| FLinearColor FIVSmokePackedRenderData::LightColor = FLinearColor::White |
Definition at line 97 of file IVSmokeRenderer.h.
| FVector FIVSmokePackedRenderData::LightDirection = FVector(0.2f, 0.1f, 0.9f) |
Definition at line 96 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::LightIntensity = 1.0f |
Definition at line 98 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::LightMarchingDistance = 0.0f |
Definition at line 103 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::LightMarchingExpFactor = 2.0f |
Definition at line 104 of file IVSmokeRenderer.h.
| int32 FIVSmokePackedRenderData::LightMarchingSteps = 6 |
Definition at line 102 of file IVSmokeRenderer.h.
| int32 FIVSmokePackedRenderData::MaxSteps = 128 |
Preset parameters (copied from default preset)
Definition at line 83 of file IVSmokeRenderer.h.
| int32 FIVSmokePackedRenderData::NumCascades = 0 |
External shadowing parameters (CSM - Cascaded Shadow Maps) Note: CSM is always used when external shadowing is enabled
Definition at line 109 of file IVSmokeRenderer.h.
| TArray<float> FIVSmokePackedRenderData::PackedVoxelBirthTimes |
Packed voxel birth times for all volumes (flattened by VoxelBufferOffset).
Definition at line 69 of file IVSmokeRenderer.h.
| TArray<float> FIVSmokePackedRenderData::PackedVoxelDeathTimes |
Packed voxel death times for all volumes (flattened by VoxelBufferOffset).
Definition at line 72 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::ScatteringAnisotropy = 0.5f |
Definition at line 95 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::ScatterScale = 0.5f |
Definition at line 94 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::ShadowAmbient = 0.2f |
Definition at line 105 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::ShadowDepthBias = 1.0f |
Definition at line 115 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::SharpenStrength = 0.0f |
Definition at line 134 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::SmokeDensityFalloff = 0.2f |
Definition at line 86 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::SmokeSize = 128.0f |
Definition at line 85 of file IVSmokeRenderer.h.
| UMaterialInterface* FIVSmokePackedRenderData::SmokeVisualMaterial = nullptr |
Material reference - owned by UIVSmokeVisualMaterialPreset asset
Definition at line 152 of file IVSmokeRenderer.h.
| int FIVSmokePackedRenderData::UpSampleFilterType = 2 |
Rendering Info (safe - copied values)
Definition at line 133 of file IVSmokeRenderer.h.
| int32 FIVSmokePackedRenderData::VolumeCount = 0 |
Definition at line 80 of file IVSmokeRenderer.h.
| TArray<FIVSmokeVolumeGPUData> FIVSmokePackedRenderData::VolumeDataArray |
Per-volume GPU metadata
Definition at line 75 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::VolumeEdgeFadeSharpness = 3.5f |
Definition at line 90 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::VolumeEdgeNoiseFadeOffset = 0.04f |
Definition at line 89 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::VolumeRangeOffset = 0.1f |
Definition at line 88 of file IVSmokeRenderer.h.
| FIntVector FIVSmokePackedRenderData::VoxelResolution = FIntVector::ZeroValue |
Common resolution info
Definition at line 78 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::VSMLightBleedingReduction = 0.2f |
Definition at line 121 of file IVSmokeRenderer.h.
| float FIVSmokePackedRenderData::VSMMinVariance = 0.0001f |
Definition at line 120 of file IVSmokeRenderer.h.
| FVector FIVSmokePackedRenderData::WindDirection = FVector(0.01f, 0.02f, 0.1f) |
Definition at line 87 of file IVSmokeRenderer.h.