|
IVSmoke 1.0
|
#include <IVSmokeVisualMaterialPreset.h>


Public Attributes | |
| TObjectPtr< UMaterialInterface > | SmokeVisualMaterial |
| EIVSmokeUpSampleFilterType | UpSampleFilterType = EIVSmokeUpSampleFilterType::Blur |
| float | SharpenStrength = 0.4f |
| float | BlurStrength = 0.4f |
Data asset containing visual material and alpha process configuration preset.
Definition at line 31 of file IVSmokeVisualMaterialPreset.h.
| float UIVSmokeVisualMaterialPreset::BlurStrength = 0.4f |
The strength of the Gaussian blur filter.
Definition at line 55 of file IVSmokeVisualMaterialPreset.h.
| float UIVSmokeVisualMaterialPreset::SharpenStrength = 0.4f |
The strength of the Sharpen filter.
Definition at line 50 of file IVSmokeVisualMaterialPreset.h.
| TObjectPtr<UMaterialInterface> UIVSmokeVisualMaterialPreset::SmokeVisualMaterial |
It is used in Visual Pass, which is called after upsample filter pass
Definition at line 41 of file IVSmokeVisualMaterialPreset.h.
| EIVSmokeUpSampleFilterType UIVSmokeVisualMaterialPreset::UpSampleFilterType = EIVSmokeUpSampleFilterType::Blur |
It is filter type that's applied after raymarching
Definition at line 45 of file IVSmokeVisualMaterialPreset.h.