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IVSmoke 1.0
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#include <MaterialExpressionIVSmoke_TextureSample.h>


Public Attributes | |
| FExpressionInput | UVs |
| EIVSmokeTextureType | TextureType |
| uint32 | R: 1 |
| uint32 | G: 1 |
| uint32 | B: 1 |
| uint32 | A: 1 |
IVSMoke Dedicated Node Available in Unreal Material
Definition at line 26 of file MaterialExpressionIVSmoke_TextureSample.h.
| UMaterialExpressionIVSmoke_TextureSample::UMaterialExpressionIVSmoke_TextureSample | ( | ) |
Definition at line 7 of file MaterialExpressionIVSmoke_TextureSample.cpp.
| uint32 UMaterialExpressionIVSmoke_TextureSample::A |
Output A channel enabled
Definition at line 56 of file MaterialExpressionIVSmoke_TextureSample.h.
| uint32 UMaterialExpressionIVSmoke_TextureSample::B |
Output B channel enabled
Definition at line 53 of file MaterialExpressionIVSmoke_TextureSample.h.
| uint32 UMaterialExpressionIVSmoke_TextureSample::G |
Output G channel enabled
Definition at line 50 of file MaterialExpressionIVSmoke_TextureSample.h.
| uint32 UMaterialExpressionIVSmoke_TextureSample::R |
Output R channel enabled
Definition at line 47 of file MaterialExpressionIVSmoke_TextureSample.h.
| EIVSmokeTextureType UMaterialExpressionIVSmoke_TextureSample::TextureType |
Textures to be sampled. See EIVSmokeTextureType
Definition at line 44 of file MaterialExpressionIVSmoke_TextureSample.h.
| FExpressionInput UMaterialExpressionIVSmoke_TextureSample::UVs |
Features such as input UVs on existing SceneTexture nodes
Definition at line 41 of file MaterialExpressionIVSmoke_TextureSample.h.