#include <IVSmokeRenderer.h>
Internal noise generation configuration. These values are tuned for optimal smoke appearance and should not be exposed to users.
Definition at line 31 of file IVSmokeRenderer.h.
◆ Amplitude
| constexpr float FIVSmokeNoiseConfig::Amplitude = 0.62f |
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staticconstexpr |
◆ AxisCellCount
| constexpr int32 FIVSmokeNoiseConfig::AxisCellCount = 4 |
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staticconstexpr |
◆ CellSize
| constexpr int32 FIVSmokeNoiseConfig::CellSize = 32 |
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staticconstexpr |
◆ NoiseUVMul
| constexpr float FIVSmokeNoiseConfig::NoiseUVMul = 1.0f |
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staticconstexpr |
UV multiplier for noise sampling. Fixed at 1.0; use SmokeSize to control detail frequency.
Definition at line 42 of file IVSmokeRenderer.h.
◆ Octaves
| constexpr int32 FIVSmokeNoiseConfig::Octaves = 6 |
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staticconstexpr |
◆ Seed
| constexpr int32 FIVSmokeNoiseConfig::Seed = 0 |
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staticconstexpr |
◆ TexSize
| constexpr int32 FIVSmokeNoiseConfig::TexSize = 128 |
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staticconstexpr |
◆ Wrap
| constexpr float FIVSmokeNoiseConfig::Wrap = 0.76f |
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staticconstexpr |
The documentation for this struct was generated from the following file: