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IVSmoke 1.0
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Dynamic hole generated type data structure. More...
#include <IVSmokeHoleData.h>

Public Member Functions | |
| FORCEINLINE bool | IsValid () const |
Public Attributes | |
| TWeakObjectPtr< AActor > | TargetActor |
| uint8 | PresetID = 0 |
| FVector3f | LastWorldPosition = FVector3f::ZeroVector |
| FQuat | LastWorldRotation = FQuat::Identity |
Dynamic hole generated type data structure.
Definition at line 45 of file IVSmokeHoleData.h.
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inline |
Check valid.
Definition at line 66 of file IVSmokeHoleData.h.
| FVector3f FIVSmokeHoleDynamicSubject::LastWorldPosition = FVector3f::ZeroVector |
Target last world position.
Definition at line 59 of file IVSmokeHoleData.h.
| FQuat FIVSmokeHoleDynamicSubject::LastWorldRotation = FQuat::Identity |
Target last world rotation.
Definition at line 63 of file IVSmokeHoleData.h.
| uint8 FIVSmokeHoleDynamicSubject::PresetID = 0 |
Preset ID.
Definition at line 55 of file IVSmokeHoleData.h.
| TWeakObjectPtr<AActor> FIVSmokeHoleDynamicSubject::TargetActor |
Dynamic actors to create holes
Definition at line 51 of file IVSmokeHoleData.h.