Definition at line 227 of file IVSmokeShaders.h.
◆ GetBlendState()
| static FRHIBlendState * FIVSmokeUpsampleFilterPS::GetBlendState |
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inlinestatic |
◆ ShouldCompilePermutation()
| static bool FIVSmokeUpsampleFilterPS::ShouldCompilePermutation |
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const FGlobalShaderPermutationParameters & |
Parameters | ) |
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inlinestatic |
Scene color texture. Smoke albedo (color) from ray marching. Smoke opacity mask from ray marching. Linear sampler with repeat addressing. UpSample Filter Type. (0 = None, 1 = Sharpen, 2 = Blur, 3 = Median) Sharpeness filter strength. 3x3 gaussian blur strength. Viewport size for UV calculation. View rect offset for multi-view support.
Definition at line 262 of file IVSmokeShaders.h.
◆ EventName
| constexpr const TCHAR* FIVSmokeUpsampleFilterPS::EventName = |
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staticconstexpr |
The documentation for this class was generated from the following file: