Definition at line 98 of file IVSmokeShaders.h.
◆ ShouldCompilePermutation()
| static bool FIVSmokeStructuredToTextureCS::ShouldCompilePermutation |
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const FGlobalShaderPermutationParameters & |
Parameters | ) |
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inlinestatic |
Output 3D texture atlas containing voxel density values. Per-voxel birth times for fade-in animation. Per-voxel death times for fade-out animation. Per-volume GPU metadata (transform, bounds, etc.). Total atlas texture size. Voxel resolution per volume. Spacing between volumes in atlas. Number of volumes per axis in atlas (3D grid layout). Current game time for fade animation calculation. Number of active volumes (for bounds checking).
Definition at line 133 of file IVSmokeShaders.h.
◆ EventName
| constexpr const TCHAR* FIVSmokeStructuredToTextureCS::EventName = |
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staticconstexpr |
◆ ThreadGroupSizeX
| constexpr uint32 FIVSmokeStructuredToTextureCS::ThreadGroupSizeX = 8 |
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staticconstexpr |
◆ ThreadGroupSizeY
| constexpr uint32 FIVSmokeStructuredToTextureCS::ThreadGroupSizeY = 8 |
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staticconstexpr |
◆ ThreadGroupSizeZ
| constexpr uint32 FIVSmokeStructuredToTextureCS::ThreadGroupSizeZ = 8 |
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staticconstexpr |
The documentation for this class was generated from the following file: