Definition at line 63 of file IVSmokeShaders.h.
◆ ShouldCompilePermutation()
| static bool FIVSmokeNoiseGeneratorGlobalCS::ShouldCompilePermutation |
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const FGlobalShaderPermutationParameters & |
Parameters | ) |
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inlinestatic |
Output noise volume texture. Texture resolution (voxel count per axis). Number of fractal octaves for noise generation. Wrap value for seamless tiling. Number of cells per axis for cellular noise. Noise amplitude (intensity). Size of each noise cell. Random seed for noise generation.
Definition at line 93 of file IVSmokeShaders.h.
◆ EventName
| constexpr const TCHAR* FIVSmokeNoiseGeneratorGlobalCS::EventName = |
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staticconstexpr |
◆ ThreadGroupSizeX
| constexpr uint32 FIVSmokeNoiseGeneratorGlobalCS::ThreadGroupSizeX = 8 |
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staticconstexpr |
◆ ThreadGroupSizeY
| constexpr uint32 FIVSmokeNoiseGeneratorGlobalCS::ThreadGroupSizeY = 8 |
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staticconstexpr |
◆ ThreadGroupSizeZ
| constexpr uint32 FIVSmokeNoiseGeneratorGlobalCS::ThreadGroupSizeZ = 8 |
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staticconstexpr |
The documentation for this class was generated from the following file: