Compute shader that carves holes into 3D volume texture.
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#include <IVSmokeHoleShaders.h>
Compute shader that carves holes into 3D volume texture.
Definition at line 93 of file IVSmokeHoleShaders.h.
◆ ModifyCompilationEnvironment()
| static void FIVSmokeHoleCarveCS::ModifyCompilationEnvironment |
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const FGlobalShaderPermutationParameters & |
Parameters, |
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FShaderCompilerEnvironment & |
OutEnvironment |
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) |
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inlinestatic |
◆ ShouldCompilePermutation()
| static bool FIVSmokeHoleCarveCS::ShouldCompilePermutation |
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const FGlobalShaderPermutationParameters & |
Parameters | ) |
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inlinestatic |
◆ EventName
| constexpr const TCHAR* FIVSmokeHoleCarveCS::EventName = |
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staticconstexpr |
◆ ThreadGroupSizeX
| constexpr uint32 FIVSmokeHoleCarveCS::ThreadGroupSizeX = 8 |
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staticconstexpr |
◆ ThreadGroupSizeY
| constexpr uint32 FIVSmokeHoleCarveCS::ThreadGroupSizeY = 8 |
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staticconstexpr |
◆ ThreadGroupSizeZ
| constexpr uint32 FIVSmokeHoleCarveCS::ThreadGroupSizeZ = 8 |
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staticconstexpr |
The documentation for this class was generated from the following file: