Definition at line 167 of file IVSmokeShaders.h.
◆ GetBlendState()
| static FRHIBlendState * FIVSmokeCompositePS::GetBlendState |
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| ) |
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inlinestatic |
◆ ShouldCompilePermutation()
| static bool FIVSmokeCompositePS::ShouldCompilePermutation |
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const FGlobalShaderPermutationParameters & |
Parameters | ) |
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inlinestatic |
Scene color texture (background). Smoke albedo (color) from ray marching. Linear sampler with repeat addressing. Viewport size for UV calculation. View rect offset for multi-view support.
Definition at line 193 of file IVSmokeShaders.h.
◆ EventName
| constexpr const TCHAR* FIVSmokeCompositePS::EventName = |
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staticconstexpr |
The documentation for this class was generated from the following file: