3#include "IVSmokeVisualMaterialPreset.h"
5#include "Materials/MaterialInterface.h"
6#include "Materials/Material.h"
9void UIVSmokeVisualMaterialPreset::PostEditChangeProperty(FPropertyChangedEvent& E)
11 Super::PostEditChangeProperty(E);
13 const FName PropName = E.Property ? E.Property->GetFName() : NAME_None;
21 if (M->MaterialDomain != MD_PostProcess)
23 UE_LOG(LogIVSmoke, Warning, TEXT(
"SmokeVisualMaterial must be PostProcess domain"));
TObjectPtr< UMaterialInterface > SmokeVisualMaterial